Mobile SagaTidepool Verses
a slow-tide poetry saga you swipe through at dusk
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Fitzroy · Melbourne indie studio
We are a small Fitzroy studio designing, prototyping and shipping tactile mobile games — and we write down every messy decision in our development journal so you can follow along.
— hand-lettered from the bench at 58 Smith Street
What keeps our studio honest
How we work with you
Every engagement is scoped from Smith Street and billed transparently in Australian dollars. No lock-in, no mystery retainers.
from A$2,400
per 2-week sprint
Prove the core loop before you commit.
from A$18,000
per milestone
Concept to a store-ready touch saga.
from A$960
per cohort
Watch real thumbs meet your build.
Studio hours: Monday–Friday, 9am–6pm AEST. Weekend playtests by arrangement.
From our shelves
Filter by the kind of work you are curious about. Each cover links back to a full write-up in the journal.
Mobile Sagaa slow-tide poetry saga you swipe through at dusk
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Narrative RPGbranching folk tale where every choice reweaves the map
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Puzzlegrow-and-match garden puzzler, 200 hand-drawn levels
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Prototypea two-thumb rhythm experiment we shipped in nine days
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Mobile Sagaa tram-window diary set on the 86 up Smith Street
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Narrative RPGdraw-your-own-dungeon RPG with ink that never dries
Read the write-upIn their words
“The Design Sprint saved us from building the wrong game. In ten days TouchSaga proved our combat loop was boring and handed us a version that actually sang.”
The studio in numbers
We stay deliberately small so the people who design your game are the ones who answer the phone.
Building touch-first games in Fitzroy
Lifetime downloads across our catalogue
Makers on the team, no middle layer
Public journal entries and counting
Say hello
Drop into the studio on Smith Street or send a note. We reply to every enquiry within two business days.
