TouchSaga Journal studio desk with sketches and a prototype game running on a phone

Fitzroy · Melbourne indie studio

Touch-first game sagas, built in the open

We are a small Fitzroy studio designing, prototyping and shipping tactile mobile games — and we write down every messy decision in our development journal so you can follow along.

— hand-lettered from the bench at 58 Smith Street

What keeps our studio honest

14Games shipped since 2016
2,300+Playtest sessions run
4.7★Average App Store rating
480Dev journal entries

How we work with you

Pick the collaboration that fits your build

Every engagement is scoped from Smith Street and billed transparently in Australian dollars. No lock-in, no mystery retainers.

Design Sprint

from A$2,400

per 2-week sprint

Prove the core loop before you commit.

  • Discovery workshop & one-page game brief
  • Interactive touch prototype
  • Full art direction & UI kit
  • Live builds published to journal
  • Moderated playtesting (12 players)
  • Analytics & retention tuning
  • Store submission (App Store & Play)
Book a sprint
Most chosen

Full Production

from A$18,000

per milestone

Concept to a store-ready touch saga.

  • Discovery workshop & one-page game brief
  • Interactive touch prototype
  • Full art direction & UI kit
  • Live builds published to journal
  • Moderated playtesting (12 players)
  • Analytics & retention tuning
  • Store submission (App Store & Play)
Plan production

Playtest Lab

from A$960

per cohort

Watch real thumbs meet your build.

  • Discovery workshop & one-page game brief
  • Interactive touch prototype
  • Full art direction & UI kit
  • Live builds published to journal
  • Moderated playtesting (12 players)
  • Analytics & retention tuning
  • Store submission (App Store & Play)
Run a lab

Studio hours: Monday–Friday, 9am–6pm AEST. Weekend playtests by arrangement.

From our shelves

A journal of games we have made touchable

Filter by the kind of work you are curious about. Each cover links back to a full write-up in the journal.

Cover art for Tidepool VersesMobile Saga

Tidepool Verses

a slow-tide poetry saga you swipe through at dusk

Read the write-up
Cover art for Lantern & LoomNarrative RPG

Lantern & Loom

branching folk tale where every choice reweaves the map

Read the write-up
Cover art for Pocket OrchardPuzzle

Pocket Orchard

grow-and-match garden puzzler, 200 hand-drawn levels

Read the write-up
Cover art for Static BloomPrototype

Static Bloom

a two-thumb rhythm experiment we shipped in nine days

Read the write-up
Cover art for Ferry Line 86Mobile Saga

Ferry Line 86

a tram-window diary set on the 86 up Smith Street

Read the write-up
Cover art for Hollow CartographerNarrative RPG

Hollow Cartographer

draw-your-own-dungeon RPG with ink that never dries

Read the write-up

In their words

Players and partners on working with us

“The Design Sprint saved us from building the wrong game. In ten days TouchSaga proved our combat loop was boring and handed us a version that actually sang.”
PPriya R.Founder, Northcote · March 2025

The studio in numbers

Nine years of shipping tactile games from Smith Street

We stay deliberately small so the people who design your game are the ones who answer the phone.

9 yrs

Building touch-first games in Fitzroy

1.8M

Lifetime downloads across our catalogue

6

Makers on the team, no middle layer

480

Public journal entries and counting

Say hello

Tell us about the game in your head

Drop into the studio on Smith Street or send a note. We reply to every enquiry within two business days.

The TouchSaga Journal studio on Smith Street, Fitzroy
Phone
+61 3 9417 1265
Studio
58 Smith Street, Fitzroy VIC 3065
Email
[email protected]
Hours
Mon–Fri, 9am–6pm AEST